If I can’t speed them along with what they have to say, they shouldn’t be able to bully me into talking faster. “I’m beginning to lose my patience,” one doctor would scold me, if I spent one moment too long trying to decide the best response. However, when it was my turn to speak, if I didn’t choose a dialogue option soon enough, the person I was speaking to would get upset. Instead, I had to wait until a character was completely finished speaking before given the option to move on. I could read the written text and click to the next option when I was done, but this wasn’t available. I would have appreciated an option to bypass the spoken dialogue completely. Many of the voices didn’t seem to belong to the bodies they inhabited, and it was a constant reminder that pulled me out of the game. She expresses surprise that a person so young could lead a group of people, but his voice sounds like that of a grown man. Within the first few minutes of starting the game, Kate meets the young leader of the nomadic Youkol tribe. ![]() The story felt as though it meant to teach me real life lessons, but immersiveness was lost on poor voice casting in the English-dubbed version. It’s another enjoyable Kate Walker story, complete with new friends, old companions, and compelling character development. The 3D graphics felt outdated, which may have worked fine if the nostalgia of point-and-click had remained, but with the attempted advancement of controls, the graphics needed to follow suit. ![]() ![]() I couldn’t put my finger on what was amiss until I realized that her head and neck remained absolutely still while she walked around the room. Instead, Kate moved around with me as I searched for the next clue. This was a risky move for a game relying on the nostalgia of the previous games to catapult it forward. The next thing I noticed was that point-and-click mechanic was gone.
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